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Wednesday, July 2, 2008

Puzzle Pirates

Doing Puzzle Pirates gives me the same sense of inadequacy I felt more than twenty years ago when I tried to play games like Ms. Pacman and Frogger. I'm pretty awful at them. It was fun to make a pirate player, I made a couple, Cleeryratter and BrawnyIvy, but they both lost pitifully. I started out trying to find my friends on deck, but when the watchman Jack Tar caught me, I ended up "boxing" with him. This involved shooting colorful balls and trying to knock out groups of one color (I think). This is probably a fun site if you like games, but I really don't. Honestly. I don't even like board games.

Of the two I am more interested in Second Life, probably because I can't get into it and I'm curious. As a Teen Librarian, you don't have to sell me on the acceptability of computer games. I've been to workshops about them and they're fine with me, as long as I don't have to play them. I know how attached people are to games like Runescape and Halo. I realize games teach problem solving, teamwork, and improves reflexes and more. So, as far as giving patrons what they want, I see how games like Puzzle Pirates have their place.
I'm more interested in Second Life because it seems like more creativity is involved. I watched the Ohio University video on Second Life and it is interesting yet also baffling. I wish I could explore it more. I also read about how the Charlotte and Mecklenburg County Library does Teen Second Life. That is pretty cool. I've never seen a teen on Second Life, but then, they wouldn't be able to get into it on a library computer.

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